The Odyssey's Himesh Patel says he was surrounded by bees for his Cyclops scene, but it helped the "visceral reality" of Christopher Nolan's epic
If you didn't know any better, you would think the cast of The Odyssey risked life and limb to bring Homer's epic to life on the big screen. Waves crash around its actors, armor is lugged up hilltops, and – for one final sting in the tail – they were some ferocious cameos during the movie's feted Cyclops sequence.
For Himesh Patel, who plays Odysseus' second-in-command Eurylochus, that sense of peril only enhanced his performance – aided by the trust of director Christopher Nolan.
"I mean it adds a sort of visceral quality to it, which you see on screen that you don't really see that often," Patel recounts to GamesRadar+. "He's a rare filmmaker, in that he trusts we have a certain level of common sense to keep ourselves safe, but also that he's got the best stunt teams around, the best marine teams around, that kept us safe and kept us from ever being in any real danger." grenadier.co.za
Patel adds, "That allows him to capture that sort of visceral reality of what it was like to be on the boat or be in the cave, that sort of thing. And then you have things like that swarm of bees outside the Cyclops cave, that was just real."
Ah, yes, the bees. While your eyes may have been focused on Bill Irwin's lumbering, titanic Cyclops as Odysseus and his men bid to escape the cave it calls home, you may have noticed the low buzz of bees that soundtrack much of their entry into the precarious situation.
Far from being something added in post-production, their presence was something that occurred naturally in a moment of serendipity that wouldn't look out of place in one of the Greek myths' many godly interjections.
"When we broke for lunch and they were like, 'Just wait five minutes.' The sound team captured the sound of the bees. Sometimes you have these beautiful accidents."
Patel also reveals that the set-piece was filmed in Nestor's Cave in Greece, otherwise known as the "birthplace of Zeus."
On his arrival to 'set', Patel was taken aback by how the setting of perhaps the audience's most-anticipated moments was transformed for The Odyssey.
"The first day we got there, we basically turned it into a soundstage," Patel recalls. "They'd found a tiny gap at the top where they could run some cables in, and basically harness a rig of lighting. It was just kind of amazing to be going there and reminding ourselves that we're in an actual cave, we look outside and there's actually the Mediterranean around us."
The Odyssey opens in cinemas on July 17.
For more, check out more of 2026's big movie release dates and our beginner's guide to The Odyssey. Then relive some of Nolan's classics with our ranking of the best Christopher Nolan movies.
Fallout 5: Confirmed details (and speculation) about Bethesda's next post-nuclear RPG
Bethesda's gone and done it again. It's reconfirmed that Fallout 5 is in development even though it's still years away from Reclamation Day. As we once knew about the next Elder Scrolls' place in the development pipes relative to Starfield, Fallout 5 will launch after TES6, and this time we've not even got a logo on a mysterious unidentified bit of scenery to obsess over.
I can't gloss over how Bethesda firehosed out an announcement of pretty much every single thing it's working on right now as either a distraction from, or refutation of, the impact that the massive Microsoft layoffs will have on its projects. Fallout 5 certainly is in development, but we don't know what its plans were prior to the layoffs and how they'll inevitably change the scope or direction of Fallout 5 after.

When might the Fallout 5 release date be?
What we know for sure is that Fallout 5 will release after The Elder Scrolls 6, which we still don't know even a release year for. Maybe it won't be as long as the still-widening gap between Starfield and TES6, though.
In its July 2026 announcement, Bethesda said that TES6 and Fallout 5 are both being developed in Creation Engine 3, "a shared technology platform" it's been building since Starfield's launch. "It allows our teams to support multiple projects simultaneously," Bethesda also said. So there shouldn't be any reinventing the wheel between releases this time.

Fallout 5 setting speculation
What's been (mostly) confirmed about the Fallout 5 setting:
- "Fallout 5 will be existing in a world where the stories and events of the show happened or are happening," Todd Howard said of the Amazon TV show
- "Our plan is to predominantly keep it in the US," Howard told Kinda Funny when speculating about Fallout series locales
At this point, any specifics on when and where Fallout 5 will be set are total speculation. Todd Howard has said that the "Fallout schtick" is intertwined with "Americana naivete," so any official Fallout London probably isn't on the table, though jaunts up into Canada (in Fallout lore, it was annexed as the 51st state before the war) maybe could be.
Where in the post-nukes US might Fallout 5 be set though? Honestly I just don't want it to be Florida since I'm going to get enough of that from GTA 6 (and there's already a Fallout 4 mod in the works set in Miami). Say what you will about Fallout 76, it certainly has a vibe in chasing the Appalachian geography, folklore, and history. I'd bet on Fallout 5 attempting an equally strong pitch with a location that's really easy to sell the spectacle (or maybe just the accents) of.
Having already been to some iconic east coast and west coast locations, maybe Fallout 5 could take us into the midwest. Somewhere like Detroit would have a lot of potential for classic Fallout storylines about corporate industry tomfoolery. Somewhere up north like Montana would allow for some really striking scenery just like West Virginia did for Fallout 76.

How long has Fallout 5 been in development?
Fallout 5 hasn't been in development long, but what Bethesda has said so far makes it sound like it hopes to drastically cut down on the years between its major RPG releases.
Way back in 2021, Todd Howard said Bethesda has a "one-pager" on Fallout 5 and what it wants to do. Fallout 5 has likely been some excited scribbles on a whiteboard for most of the five years since then, honestly.
As of July 2026, Bethesda says "Fallout 5 is currently in preproduction" which means it's more than a twinkle in Todd's eye but still probably far out from any kind of playable version.
"Our teams are now developing The Elder Scrolls 6 and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch," Bethesda also said in July.
Lies of P: Complete Edition på Nintendo Switch 2 – Teknisk forhåndsvisning: Ytelse som holder hva den lover
Da Nintendo Switch 2 først ble annonsert, rynket noen kritikere, meg selv inkludert, på nesen over Nintendos fokus på de forbedrede tekniske spesifikasjonene for konsollen. Disse tingene var absolutt fine å ha, med tanke på alderen til den originale Switch, men jeg lurte på hvor mange konsoller de ville selge, med tanke på at Nintendos største salgsargument ofte er deres egne IP-er, mens de tekniske forbedringene for den nye konsollen hovedsakelig solgte ideen om flere porter. På den tiden klarte jeg ikke å forstå hvor imponerende det er å se spill som «Cyberpunk 2077», «Split Fiction» og nå « Lies of P kjøre på konsollen.
Lies of P Det føles som et undervurdert spill. Selv etter millioner av spillere og mange utmerkelser er det fortsatt verdt å huske at Round 8 Studio og Neowiz leverte det som fortsatt er det beste «Soulslike»-spillet som ikke er utviklet av FromSoftware selv. Verdenen, kampsystemet og grafikken er alle utmerket i « Lies of P. En åndelig etterfølger til storhetene Bloodborne og Sekiro, som bevarer sin egen unikhet gjennom hele spillet. Et spill som, hvis det ikke hadde blitt lansert blant den overflod av andre fantastiske utgivelser som kom ut i 2023, veldig lett ville ha klatret til toppen av mange «Årets spill»-lister. Nå er det på vei til å bli tilgjengelig på en ny plattform, og heldigvis kan jeg, selv etter bare kort tid med det, rose ytelsen til Lies of P på Nintendo Switch 2.
Det vil si, hvis du spiller i ytelsesmodus. I hvert fall på håndholdt, som er der jeg har brukt mesteparten av tiden min på å spille « Lies of P: Complete Edition» så langt. Det kommer en ytelsesoppdatering allerede den 6. august, når spillet lanseres for Nintendo Switch 2, men slik spillet var under min forhåndsvisning, førte bytte til «Quality»-modus umiddelbart til et fall i bildefrekvensen, noe som var ganske forstyrrende, selv om den økte grafiske kvaliteten var fin å se på. Refleksjoner, lys og skygger så bedre ut i spillets «Quality»-modus, men i håndholdt modus var bildefrekvensen veldig ujevn. I «Performance»-modus er imidlertid « Lies of P: Complete Edition» en utrolig jevn Switch 2-port, selv når du tar den med på farten.
Jeg ble positivt overrasket over hvor jevn bildefrekvensen var (noe som bare vil bli bedre med den «day one»-oppdateringen jeg nevnte), noe som er avgjørende når du står overfor utfordrende, tempofylt kamp. I et spill som « Lies of P vil du at dine dødsfall skal skyldes dine egne ferdigheter – eller mangelen på dem – ikke hakkende bildefrekvens eller forsinkelser. Det var noen visuelle «popping»-effekter ved første oppstart, samt noen få fall i bildefrekvensen når jeg gikk inn i et nytt område eller gjorde store, E3-inspirerte kamerabevegelser, men ingenting hindret meg i å kutte dukker i stykker i ro og mak i ytelsesmodus. Uten den forbedrede grafiske kvaliteten var det lettere å legge merke til noen uskarpe ansikter i nærbilde, samt noen få andre kvalitetsfall, men realistisk sett var det ingenting du ville legge merke til mens du spilte, og « Lies of P er uten tvil et av de flotteste spillene jeg har spilt på Nintendo Switch 2 så langt.
Mens konsollen var dokket, fungerte både Quality- og Performance-modus fint for meg, men en av de viktigste fordelene med et spill som kommer til Nintendo Switch 2 (med mindre det er din eneste spillmaskin) er nettopp bærbarheten. « Lies of P ble lansert på Xbox One og PS4 allerede i 2023, så kanskje er det ikke overraskende at spillet har en virkelig solid Nintendo Switch 2-port, men det er likevel noe som fortjener ros. Jeg opplevde også at konsollen verken ble for varm eller lagde mye støy mens jeg løp rundt i Krat. Først trodde jeg at viftene brølte på full kapasitet, men fant ut at det var lyden fra spillet, med vind og regn som pisket ned rundt min rødnese, liggende dukke. Det jeg vil si om effekten spillet har på konsollen, er at det tømmer batteriet raskt i håndholdt modus. Omtrent 60 % av batteriet på min Nintendo Switch 2 var brukt opp innen en time etter at jeg hadde spilt « Lies of P: Complete Edition».
Kvalitetsmodusen kan kanskje være litt av en dødsdom for spillopplevelsen akkurat nå i håndholdt modus, men alt i alt er « Lies of P: Complete Edition» på Nintendo Switch 2 en jevn og svært solid port, ut fra det jeg kan bedømme ut fra mine første inntrykk. Den byr på alle spillforbedringene som er kommet i årene siden den først ble utgitt, i tillegg til Overture-DLC-en, og den samme, tilfredsstillende opplevelsen du ville fått på en annen konsoll eller PC, med en litt lavere bildefrekvens og grafisk kvalitet. Jeg er mer enn villig til å ta det tilbudet, hvis det betyr at jeg kan ta med meg eventyrene mine i Krat på farten.

