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Rapport: Nintendo og Samsung jobber med en Switch 2 OLED

Rapport: Nintendo og Samsung jobber med en Switch 2 OLED

Switch 2 feiret nylig sitt ettårsjubileum, og det ser ut til at Nintendo nå er i ferd med å forberede en oppdatert versjon av den populære hybridkonsollen. ZDNET Korea melder nå at Nintendo, i samarbeid med Samsung, utvikler en OLED-versjon av Switch 2, og utforsker måter å holde prisen nede på til tross for komponentmangel.

Ifølge en kilde kan masseproduksjonen starte allerede neste år eller tidlig i 2028 hvis alt går etter planen (oversatt med DeepL):

«Nintendo vurderer å lansere en Switch 2 OLED-modell med oppløsningen oppgradert fra Switch 1 OLED-modellens HD (1280x720) til FHD (1920x1080). Hvis det blir besluttet å lansere Switch 2 OLED-modellen, vil produktutviklingen trolig starte innen utgangen av året.»

Selvfølgelig er ingenting offisielt bekreftet ennå, men de siste årene har Nintendo hatt store problemer med lekkasjer, og praktisk talt alt om Switch 2 har blitt avslørt før den faktisk ble presentert. En OLED-versjon forventes uansett å bli lansert før eller senere, selv om det ser ut til å være like stor etterspørsel etter en mindre, mer bærbar versjon og en dedikert hjemmekonsoll.

Ville du være interessert i en Switch 2 OLED?

This is my 3rd time playing EVE Online's upcoming extraction shooter little brother, and it finally feels like it's coming together⁠—all without the ambitious crossover features it was made for

Back in 2013, EVE Online creator CCP Games attempted an ambitious FPS to tie in with its legendary galactic economics MMO. Dust 514 didn't end up having legs⁠—not the least because it was a PS3 exclusive⁠—but the developer, now known as Fenris Creations, didn't give up on the vision. musojam.blog

Fenris' London office is carrying on the cherished (in certain circles) memory of Dust 514 with EVE Vanguard, whose developers hope to pair extraction gameplay with cross-game integration to make something special. Think the ongoing storytelling of Helldivers but powered by the perpetual motion machine of EVE's player corporations and alliances.

Game director Scott Davis knows they'll have to get it started with authored content, but the end goal is something self-sustaining. "The lead designers on EVE Online, they don't describe themselves as 'dungeon masters.' They describe themselves as 'caretakers,'" he told me at this year's EVE Fanfest. "What if everyone just decides to go and [enlist] with one empire? They completely snowball the campaign? We're like, that'd be fucking cool."

Vanguard's current alpha playtest, Operation Avalon, is taking the first furtive steps at that cross-game integration with a concurrent EVE Online event. It's still largely theoretical and in the future, but coming from a studio that's proven it can deliver on its unique, ambitious promises. What's far more concrete is that Vanguard is a good FPS: I enjoyed my time with it, and it surprised me with some sharp, interesting design choices that stand it up independent of its older sibling MMO.

Murderhobo Monday

One thing I loved right away about the playtest: It kinda just drops you right in the thick of it. I started playing Warhammer 40K: Darktide recently, and while I love it, god damn does it take a while to get to the action when you're first starting out. Vanguard loads into your "war barge" menu, and while you can futz around with all the sub-menus and merchants, the deployment button is right there.

This game has so many different kinds of upgrades and materials, the sort of stuff that usually gives me hives in multiplayer shooters, but it's almost like Vanguard is saying, "You know what? Forget about all this nerd shit. You can worry about that later." I hope it never loses that immediacy as it develops further.

The first objectives are to kill some guys and loot some boxes, which I like as a low pressure entry point to exploring the lone map in the playtest. Part of me wanted some more structure or direction to funnel me into the cooler encounters around the map, but it also felt particularly special when I stumbled on something cool, like a lucrative climb up a loot and enemy-filled tower. It's a balance that Fenris still has time to perfect, but I'll always prefer "go figure it out" to "have another waypoint, you thick-headed baby."

In my first deployment, I got bodied pretty quickly by another player and was stuck with the grey rarity, loaner, poop tier default assault rifle on my next few runs. The good news: Even the Scootie Puff Junior AR felt great to shoot with⁠. Its biggest handicap was a punishingly, hilariously glacial reload animation. All of the guns I've used in Frontier boast great sound, feedback, and models. My favorite so far was easily the Halo Covenant-looking laser sniper rifle you have to charge for each shot, but the shotgun's fun too.

Gun game

Looking up at floating
Fenris Creations
Looking toward other player inside capture point in EVE Vanguard
Fenris Creations
Looking up towards megastructures in EVE Vanguard
Fenris Creations

Over the course of a couple deployments, I really got it: The specifics of enemy spawn rates, economy, EVE Online integration, and tutorials can all be dialed in. The base layer of explore, shoot, run away here is just fun. I kept wanting to play more of it.

Davis told me this was his goal with the game's alpha, to have something where people would play it and want to come back. "We want to make things that people will miss if the game gets canceled," he said. "When you ask anyone about Dust [514], 'What do you miss about Dust?' It's not 'Oh, I just liked that it was a nine vs. nine team deathmatch game.

"They [say] 'I miss bombardments and I miss suit fitting' and all of that. It's just the little cool things that they added into that game that people miss, and I think we want more of that."

I dig the lone playtest map: It has a good variety of arenas and points of interest, while the look of it is very enticing as well. EVE Online has an underrated sci-fi aesthetic, and Vanguard does a good job of translating it to a human scale. It's a lot of grim, utilitarian, industrial structures strewn about a rugged, volcanic terrain draped in moss⁠—think Prometheus, Death Stranding, or, indeed, Fenris' native Iceland. The bright yellow, holographic livery of an interstellar industrial concern makes for a final visual flourish that really set Vanguard apart for me.

Looking out across map in EVE Vanguard
Fenris Creations
Looking out at megastructures holding sniper rifle in EVE Vanguard
Fenris Creations
Getting vaporized in EVE Vanguard
Fenris Creations

When you deploy to the map, there are a number of extraction sites that close one-by-one as a timer ticks down, while PvE mobs spawn in great numbers to hunt you down once there's just one left. It feels a little abrupt at the moment, the contrast between quiet for most of a match vs. how frantic it gets right at the end, but hoo boy, that final bit is pitch perfect.

My matches ended with mad dashes to the last extraction point, enemies hounding me across the map with a surprisingly dogged persistence. There's already a strong interplay between NPC mooks and rival players⁠—band together against the grunts, or use them as a distraction while you're on the hunt?—and that's only magnified in the final stretch as the remaining squads try to scramble for the last extraction. At this early stage, you're already getting the emergent player behavior that makes Tarkov and Arc Raiders sing.

This is my third time trying out Vanguard⁠—I played once before at last year's EVE Fanfest, and again at this year's⁠—and I've observed a marked improvement each time. "We had a shooter that was good enough, and that shooter needs to be great," Davis said of Vanguard's first playtest. "Pre-alpha is a weird development phase. You don't normally see it. [It normally] happens behind closed doors, sometimes before some games even get announced. But we were like, no, we're going to do things differently.

"This is the game looking and playing like we wanted to, and so come in, give it a shot if you were sitting on the fence waiting for something a bit more polished, because we got that a lot."

There has maybe never been a more uncertain time in the multiplayer shooter space, but Vanguard already feels worthy of consideration. And that's even before it can deploy its real ace in the hole, cross-game integration with EVE Online. You can check out EVE Vanguard via Fenris' official website or Steam, where you can also wishlist the game.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Kolla in den första teasertrailern för Crystal Lake

I höst ska vi äntligen få återvända till det kultklassiskt kusliga Friday the 13th-universumet igen då TV-serien Crystal Lake har premiär. Detta är en prequel till filmerna och fokuserar alltså på Jason Voorhees bakgrund, och framför allt på hans mamma, Mrs. Voorhees (spelad av Linda Cardellini), som söker hämnd efter sonens tragiska öde på ett sommarläger.

Det finns med andra ord potential för något rejält spännande, och nu har en första teaser-trailer släppts. Vissa friheter med originalet verkar ha tagits, som att Jason nu drunknar under 70- istället för 50-talet (som i filmerna). Kolla in videon härunder och premiären är spikad till den 15 oktober - precis lagom till Halloween-firandet drar igång...


Rapport: Nintendo och Samsung arbetar på en Switch 2 OLED

Switch 2 har nyligen fyllt ett år, och det verkar som att Nintendo nu är i full färd med att förbereda en uppdaterad version av den populära hybridkonsolen. ZDNET Korea rapporterar nu att Nintendo tillsammans med Samsung håller på att ta fram en OLED-version av Switch 2, där de undersöker hur de ska kunna hålla priset nere trots komponentbristerna.

Enligt en källa kan massproduktionen starta redan nästa år eller tidigt 2028 om allt går vägen (översatt med DeepL):

"Nintendo överväger att lansera en Switch 2 OLED-modell med upplösningen höjd från Switch 1 OLED-modellens HD (1280x720) till FHD (1920x1080). Om beslut fattas om att lansera Switch 2 OLED-modellen är det troligt att produktutvecklingen inleds i slutet av året."

Inget är såklart officiellt bekräftat ännu, men Nintendo har senaste åren haft stora problem med läckor där i princip allt om Switch 2 hade läckt ut innan den faktiskt visades upp. En OLED-version väntas släppas förr eller senare ändå, även om en mindre och mer portable version och en renodlat stationär Switch 2 tycks vara minst lika mycket efterfrågat.



Hade du varit intresserad av en Switch 2 OLED?

Desert Strike-arvet lever vidare i Cobra Strike, och den nya trailern imponerar

I takt med att många börjar säga sig ha tröttnat på live service-hetsen och spel som kräver konstant uppkoppling samt olika typer av abonnemang - har vi sett allt fler klassiska speltyper göra comeback senaste åren. Det inkluderar den en gång så definierande Desert Strike-serien där det nu finns flera andliga efterföljare, och det är ännu mer på gång.

Det inkluderar bland annat {Cobra Strike} som utannonoserades under förra året. Om du spelade Desert Strike-spelen till framför allt Mega Drive när det begav sig lär du snabbt känns igen dess gameplay och upplägg. Nu har en ny gameplay-trailer släppts som du kan gotta dig åt här nedan.

Vi vet tyvärr inte när det ska släppas ännu och Steam (du kan wishlista redan nu)är enda bekräftade format - men visst kan vi väl vara överens om att det ser helt ljuvligt ut?



In brief

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Volgens een nieuw rapport zullen de consoleverkopen in 2026 met bijna 20% dalen Hoewel Nintendo vorig jaar met de Switch 2 het ene verkoopsucces na het andere vierde, blijft de vooruitzichten voor videogames als fenomeen somber. Ondanks het snelverkochte hybride apparaat meldt GamesIndustry.biz nu dat een studie van S&P Global Market Intelligence Kagan aangeeft dat de verkoop van consoles in 2026…

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