Überblick

Planet Zoo 2 – Trailer zeigt afrikanischen Leopard

Planet Zoo 2 – Trailer zeigt afrikanischen Leopard

Frontier Developments hat die erste Folge der Reihe „Animal Spotlight“ für „Planet Zoo 2“ veröffentlicht. Der Trailer stellt den afrikanischen Leoparden und seine Kletterfähigkeiten vor.

Als einer der geschicktesten Kletterer im Tierreich nutzt der afrikanische Leopard vertikale Lebensräume optimal aus. Spieler, die gut platzierte Kletterplattformen und Auslaufelemente errichten, werden mit authentischem, naturgetreuem Verhalten belohnt, das den Besuchern die perfekte Gelegenheit bietet, diese scheuen Großkatzen hoch über dem Boden zu entdecken.

Diese Großkatzen fühlen sich in einer Vielzahl von Ökosystemen im Great Rift Valley Reserve wohl, von dichten Wäldern bis hin zu ausgedehnten Feuchtgebieten, wo sie in der Regel ein Einzelgängerleben führen, sofern sie keine Jungen aufziehen. rocore.sbs

Die Zoo-Simulation „Planet Zoo 2“ soll am 13. Oktober 2026 für PC, Xbox Series X/S und PlayStation 5 erscheinen. Die Webseite von „Planet Zoo 2“ gibt es hier: KLICK! Ein paar weitere Informationen findet ihr auch bei uns (siehe hier).

Quelle: Pressemitteilung

Tim Merlier surges to Tour de France 2026 hat-trick on stage 12 but crash hits sprinters

  • Soudal Quick-Step rider pips Kooij and Philipsen

  • Tadej Pogacar safely retains yellow jersey

The likely final sprint stage of this year’s Tour de France was won by Tim Merlier, of the Soudal Quick-Step team, who added victory on the banks of the Saône to his wins in Bordeaux and Bergerac.

In what has been a Tour of rare opportunity for both sprinters and breakaways, the final hour of racing was manic in its intensity and peppered with constant but futile attacks, until the riverside finish came into view.

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The Guardian view on England’s World Cup disappointment: a tale of the not wholly unexpected | Editorial

There was a sense of deja vu as Argentina came from behind to win an intense semi-final. But the players also gave the nation some memorable highs

Historically, English football-supporting culture has had a well-known darker side. But in recent decades, as the England men’s team’s trophy drought has continued, some of its unofficial anthems have acquired an endearingly melancholy quality. “It was nearly complete, it was nearly so sweet”, as the Three Lions song had it in the 1990s, when England exited a World Cup and a European Championship at the semi-final stage.

This summer, Oasis’s Wonderwall has been the soundtrack as Harry Kane and co progressed to Wednesday’s climactic semi-final showdown with Argentina. This is a song which, very wisely in an England context, puts a heavy emphasis on the idea of “maybe”. In the end it turned out to be maybe not.

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"This shouldn't work": Super Mario 64 now runs on the most expensive console of the '90s, and it's even "sort of" functional

The Panasonic 3DO and Super Mario 64 are two things that probably shouldn't go in the same sentence. One is a stupidly expensive retro console from the '90s that couldn't remotely keep up with proper fifth-gen contenders, while the other helped usher in a new age of 3D gaming.

That contrast hasn't stopped one Panasonic FZ-10 owner from trying to run Super Mario 64 on the 3DO, as developer Eyepatch Entertainment is working on a cursed conversion (h/t, Time Extension). Rather than trying to make a traditional "port" of Nintendo's iconic plumber platformer, the retro console enthusiast is building a 3D engine that uses "real Super Mario 64 decompilation assets" that are then rendered using the 3DO's CEL co-processor.

"What you're seeing right now, this is a from the ground up 3D engine for the 3DO" explains the creator while showcasing rather haunted-looking Super Mario 64 demo footage. The video features both footage running on a Panasonic FZ-10 connected to a CRT and the Opera 3DO emulator side by side, which helps hammer home some of the limitations of the old oddball console.

"Uh, this shouldn't work," claims the dev before admitting that it "doesn't really work." Yet, right before our eyes is something that just about resembles the landmark platformer that blew our 2D-trained minds back in the '90s. "I took inspiration from that GBA port," explains Eyepatch Entertainment before labelling the project as "basically just homebrew and not a port."

The creator doubles down, saying, "you can't call this a port," revealing that it uses map data to generate "a suitable Mario model that will run in 2D." In my eyes, that's actually more impressive than a traditional port when you consider the massive 3D incapability of the OG hardware here, as the demo recreates everything from Peach's Castle to Bob-omb Battlefield complete with its resident Chain Chomp.

Screenshot of Mario 64 running on 3DO with chain chop sprite in centre.

(Image credit: Eyepatch Entertainment)

Technically speaking, Eyepatch Entertainment is right when they say Mario 64 can't run on the 3DO at the start of the video. However, this whole project highlights a core element of developing multiple versions of games for systems in the '80s and '90s. Sometimes, technical sacrifices had to be made to get big hits on your chosen platform, and while this is certainly a more extreme case of that, it's absolutely giving "simplified Game Boy port" vibes.

Sure, Nintendo's icon might be reduced to an "animated sprite" and bound to torturous tank controls, and the lack of sound and rock-bottom frame rate lows are entirely different issue entirely. But, in my eyes, this is still Mario 64 on the 3DO, and if I was presented with this back in 1993, I'd probably have a blast.

In fact, I'd have a blast right now trying to run Mario 64 on my Panasonic 3DO FZ-1, so I'll be keeping an eye out for the project if it's shared on the interwebs.

Take a peek at the best retro controllers for faithful new gamepads.

SV Darmstadt 98 verpflichtet Christopher Lannert

Christopher Lannert war seit dem Sommer 2023 für DSC Arminia Bielefeld aktiv und absolvierte insgesamt 118 Pflichtspiele für die Ostwestfalen. In der vergangenen Saison kam er in 28 Begegnungen der 2. Bundesliga zum Einsatz. Zuvor spielte der gebürtige Münchner unter anderem für den TSV 1860 München und den SC Verl.

Ausgebildet wurde Lannert in den Nachwuchsabteilungen des FC Bayern München und des FC Augsburg. Für die zweite Mannschaft des FCA bestritt er zwischen 2017 und 2020 insgesamt 84 Spiele in der Regionalliga Bayern. Anschließend wechselte der Außenverteidiger zum SC Verl, für den er 69 Partien absolvierte.

Quelle: SV Darmstadt 98

In brief

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