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A brief comic book history of Spider-Man and the X-Men's Jean Grey's …

A brief comic book history of Spider-Man and the X-Men's Jean Grey's awkward friendship

You've likely noticed that there's a brand new Spider-Man film arriving at the end of the month. Spider-Man: Brand New Day picks up four years after the events of No Way Home, with Spidey still fighting crime on the streets of New York and Peter Parker still forgotten by his friends following Dr. Strange's spell.

As well as bringing back the established cast from the MCU's three previous Spider-Man films, we also know that the film will include Mark Ruffalo as Bruce Banner/Hulk and Jon Bernthal as the Punisher, the latter making the leap from the Daredevil TV show. truewildgame.online

One cast member who is shrouded in secrecy, however, is Stranger Things-star Sadie Sink, who is playing an as-yet-unnamed redhead. The air of mystery surrounding the casting strongly suggests that Sink is playing a well known Marvel character. That has led many fans to assume that it's none other than founding member of the X-Men, Jean Grey...

It makes sense: we know that the old Fox X-Men are returning for one last hurrah with this year's Avengers: Doomsday. After that, Marvel Studios intends to finally introduce its own version of the mutant superteam, so perhaps Sink as Jean Grey is the first taste of that. Something that casts some doubt on the idea, however, is the fact that Peter Parker and Jean Grey are not typically known as one of Marvel Comics' great duos. They've met, multiple times, but they don't exactly have a storied history together, with their brief encounters often characterized by a certain awkwardness on Peter Parker's part...

First encounters

Spider-Man kisses Jean Grey unexpectedly in Marvel Team-Up #4.

(Image credit: Marvel Comics)

Peter first crossed paths with the mutants in 1963's Uncanny X-Men #35, written by Roy Thomas and pencilled by Werner Roth. In a classic mix-up, Banshee warns the squad to "beware the spider" – a reference, they mistakenly believe, to be referring to Spider-Man. They all have a scrap before realizing that Peter is actually a hero, like them.

While certainly a classic issue, this isn't truly Spider-Man and Jean's first meeting, however. She is present in the issue, but back at base, and she doesn't interact with Peter in the issue.

Instead, that first meeting would have to wait almost a decade, taking place instead in September 1972's Marvel Team-Up #4, by writer Gerry Conway and artist Gil Kane. In the adventure, Spidey and the X-Men cross paths when one of Professor X's old colleagues is kidnapped. The finger of blame points at the wall crawler – but, of course, it's a stitch-up.

In fact, the real villain is a classic Marvel foe, Morbius the Living Vampire. Peter and the mutants tussle, before Professor X is able to read Spider-Man's mind and discover that he is innocent. Cyclops defeats Morbius and the heroes part company, but not before Peter "thanks" Jean by planting an unsolicited kiss on her lips. Not a great look, Spider-Man!

This is probably Peter and Jean's most famous encounter, partly because it comes so completely out of the blue, and because it has aged quite poorly. The scene has been mocked many times over the years by fans and comic creators.

Despite this, Jean returned the favor in 1997's Spectacular Spider-Man #199 by writer J.M. DeMatteis and artist Sal Buscema. In the issue, the heroes join forces to fight Professor Power. Beating the villain involves Spider-Man tackling Power's forces, while psychic Jean gets inside his head. Having saved the day together, Jean plants a kiss on Spidey's cheek, calling him a "good man and a good friend."

Ultimate adventures

Spider-Man and Jean Grey in Ultimate Spider-Man #43.

(Image credit: Marvel Comics)

In the early 2000s, Marvel Comics was arguably defined not by its mainline continuity, but by a spin-off publishing line. The Ultimates universe was created as a parallel reality where the company's iconic characters could be radically re-imagined for a new century. It was a massive sales success and proved highly influential on the early MCU: it's in this line of comics that we first meet the Miles Morales Spider-Man, and see Nick Fury re-imagined in the image of Samuel L. Jackson.

It was also in this range that Peter Parker and Jean Grey would meet for the first time again, in 2003's Ultimate Spider-Man #43 by writer Brian Michael Bendis and artist Mark Bagley. In the issue, a still-teenaged Peter encounters a young mutant who does not yet fully understand his powers. He tries to help him and quickly meets the X-Men, including a short-haired Jean Grey.

This version of Jean is initially impressed by the young Spider-Man, acknowledging his compassion and good heart. When she reads his mind, however, she realizes that he's having some pretty strong hormonal thoughts about her, which she finds annoying. Still, Jean takes it in her stride and Peter even gets to visit the X-Mansion to meet Charles Xavier.

Spider-Man hanging upside down in Spider-Man and the X-Men.

(Image credit: Marvel Comics)

In more recent years Peter joined the Jean Grey School for Higher Learning in 2014's Spider-Man and the X-Men mini-series by writer Elliott Kalan and artist Marco Failla. It was to be a short-lived gig for the Web-Head, though he did work with Jean's daughter from another reality, Rachel Grey, who took up the mantle of Marvel Girl.

Perhaps the most-substantial interaction between Spider-Man and Jean Grey this century so far, however, comes in 2008's Spider-Man Family #9, by writer Paul Tobin and artist Derec Aucoin.

'The Guy Who Turns Into The Hulk' is a flashback story that sees Peter and Jean effectively babysitting Bruce Banner (the Avengers and Fantastic Four, we learn, are all far too busy elsewhere) while trying not to antagonize him enough to Hulk out. It's a fun, silly story and proof that these characters, although not often seen together, do have a lot of chemistry. Perhaps we'll see more of that when Spider-Man: Brand New Day hits cinemas on July 29 in the UK and July 31 in the US.

For more, check out our guides to all the upcoming Marvel movies and shows on the way, as well as our breakdown of how to watch the Marvel movies in order.

PlayStation 6 could outsell Xbox Project Helix by roughly 10 million units before 2030, analysts predict

Following the news of Microsoft's plan to cut 3,200 employees at Xbox, analysts predict that the company's next-generation console won't do as well as PlayStation's – yet again.

The new predictions come straight from S&P Global Market Intelligence Kagan (as per GamesIndustry.biz), with its analysis first looking back at the past – and current – market.

"For now, the market faces a compounding problem: hardware that is either too old or too expensive for the median consumer, a software slate that is thin outside a handful of tentpole releases, and a macro environment that keeps any meaningful price relief off the table."

That checks out. Between the RAM shortages and Sony's announcement regarding its plan to axe physical discs for all new PlayStation games starting in 2028, it's not looking great for consoles. All of this, coupled with an "unhealthy Xbox," as the Microsoft gaming brand's CEO Asha Sharma dubs it, proves as much.
Nonetheless, S&P's console forecast works out what sales Sony and Xbox might see in the future – even if they're not as impressive.

Starting with Sony, the analysis notes that the PlayStation 5's own sales have dipped, and "S&P expects shipments to decline further" this year. The recent PlayStation 5 price increase, which saw the base console rise to $650 and Pro to a whopping $900, isn't helping.

We are talking about a "six-year-old device," as S&P puts it – and the analysts aren't sure big launches like GTA 6 are enough to make up for this price gap.

"That framing does not inspire confidence for 2027 or beyond."

Still, S&P's "forecast models a potential PlayStation 6 launch in 2028, contributing four million units in its first year and scaling to 17.2 million by 2030." Those figures might not look like all that much, especially when taking the Nintendo Switch 2 and its 17 million sales into account, but they're a whole lot better than what S&P thinks Xbox might see around the same time.

The firm predicts the next Xbox console – codenamed Project Helix – will sell about two million units in its first year post-launch, rising to just 7.3 million by 2030. That's… a lot smaller a figure than the 17.2 million S&P thinks the PlayStation 6 might hit.

But, as the analysis notes, "The actual outcome could look very different. A fully open PC platform with Xbox branding would not really resemble a console and likely not be counted in this model."

It concludes: "Our forecast is functionally splitting the difference between a proper Xbox successor and an Xbox-certification program with PC OEMs, and readers should treat the post-2027 Microsoft trajectory as a range of outcomes contingent on decisions yet to be made or revealed."

That makes sense, I suppose. After all, we don't know too much about Project Helix, and Xbox has been hard on its journey to bridge the gap between console and PC.

Should the new Xbox, whatever it may look like, sell that much less than its PlayStation counterpart, though… I'm not sure how things will play out on either end.

After "incomprehensible" Xbox layoffs, id Software producer says worker-owned studios are "the only path forward."

GOG dunks on Sony and reminds everyone why PC gaming is so beloved: "You don't need a storefront's permission to play what you bought"

Dunks have been coming in hard and fast since Sony announced it will be ending physical disc production in 2028. Domino's, Ryanair, and KFC are among the brands that jumped at the chance to joke about going all-digital. Games retailer GOG has now entered the fray, going straight for the jugular in terms of what the store offers customers.

Since GOG is a non-physical storefront, you can't get anything on disc directly from the company. What you can do, however, is buy a game, then put it on physical media yourself, for your own safekeeping, which is what GOG advises everyone to do.

"Download the offline installer of any of your games on GOG, save it to a disc, and it's yours forever," the company's official Twitter account says. "You don't need a storefront's permission to play what you bought."

This is an extension of the store's fundamental policy of giving the buyer as much power over their purchase as a digital outlet can offer. In contrast to Steam, where you need to be logged into your account to access your library, GOG gives you a downloadable installer for every game, letting you do what you will.

Digital libraries are precarious when it comes to what you actually own. Games are regularly delisted for a variety of reasons, and once they are, they can become inaccessible unless you already have them on your hard drive. Meanwhile, some users can wind up locked out of a game they wish to play due to criteria such as always online, or regional account requirements.

All of that is minimized when you have a copy to hand, in physical form. The caveat here is that GOG is on PC, where options like this have flourished going right back to Doom being shareware in the '90s. This alternative doesn't apply to PS5 users, but it may guide some people towards using PC instead in the future.

There are YouTube videos and other resources available if you'd like help with putting a game to disc yourself, and then making a label and cover art for it. If these things need to be DIY, then so be it - long live physical media.

PlayStation is ditching a $402 million market and destroying consumer "freedoms" by abandoning physical games, says major UK retail association

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